Create your own banner at mybannermaker.com!
BannerFans.com

my website will be swiched to a forum soon

Create your own banner at mybannermaker.com!

                            MY NEW CLUB PENGUIN WEBSITE

http://mmmham1.wordpress.com/

 This is my new website my old one got deleted:(....My penguin is mmmham1 and I love to find Rockhopper, I will try to post a Rockhopper tracker on my website and if you want cheats here


I am trotx5 i am mmmham1's best friend half of the time i am on clubpenguin i am with mmmham1...
if you see us saying  HAM TV that is mmmham's tv thing.
 

 

Cheat 2 misson 2

 

 
Mission 2: G's Secret Mission


Go to secret agent HQ and start the mission. First, talk to G. Tell him you're here for your mission, he'll give you the following riddle..."Look near a lively game; Pointing to a path with a Rabbit in its name." Figure it out, but if you don't want to do the CODE on the Ski Slope, look at the Tips. After you've worked it out, go back to the Sports Shop and tell G the word; he'll ask if you want your Mission, say "Yes". He'll show you a SLED he wants you to test-ride down the mountain, so put it in your inventory. Go to the Ski Slope. Get the SLED out your inventory and click it onto the Test-Slope. Another mini-game will pop up, where you're meant to dodge obstacles and snow-jump over logs. It doesn't matter if you crash, you're meant to. When you crash, you find yourself in the Wilderness of ClubPenguin. Go right and you'll find a Survival Guide. Put it in your Inventory. Go through the Middle Path way and pick up a SKI and put it in your inventory. Now go back, and go through the First pathway, and pick 2 O-BERRY'S. Go to the Pathway straight ahead, and click on the Puffles. They get scared and run away, apart from the black one. Give the Black one a O-BERRY, and it'll become friends with you. Go back to where you started and move left. Then get a ROPE and attach it to the SKI to make a Fishing Rod. Go back to the O-BERRY bush and pick another O-BERRY. Go to the left path, and pick up a log and put it in your inventory. Get one of the O-BERRYS and put it on the Rod. Go back and you'll see a tree in the middle of the paths. Keep on shaking the tree until a PAN comes out; go as far left as you can. And go down the lane, go left as far as you can. Click the Fishing Rod onto the water, and you'll catch a fish! Go right a little bit and walk through the path. Click the bushes, and it'll open up a cave. Go inside and click any stone; go where the stone goes and put your log onto the pit. Get the Survival Guide and click it on the log. Use your O-BERRY on your Puffle. He'll make a fire (warning, give him the O-BERRY only when he's over the fire). Get your fish and put it on your fire. After it's cooked, click it to eat it. Now you're thirsty, so go to the water again, and use your PAN on it. Now you have WATER, so go back into your shelter and put the water onto the fire. It will boil, then click to drink! Wait for your Penguin will fall asleep, when he/her wakes up, your puffle will be gone and your fire will be out, now go outside, you'll see a fellow agent and he'll take you back to G. G will talk to you, saying if you want to try the sled again, come back. Well Done, Mission Complete!

 

Cheat 3 misson 3

 

Mission 3: Case of the Missing Coins


Go to the secret agent HQ, and click on Case of the Missing Coins. Chat with the green penguin. He will appear right in front of you at the start of the mission. He tells you the coins have been stolen from the vault. Say, "Have you found anything unusual?" He will say no. Ask him if he door appeared to be tampered. He closes the door. Tell him to open it. He locked it. Go into the manager's office. This is just to the right of the door. Search around and when you find the couch, click under it. Get the paperclip and the computer disk. Put the computer disk in the computer and turn it on by pressing the power button. Wait for it to load and click on My Files and then click on Combination_number. You can even play Ice Bricks if you want. It's like breakout. The combination number is different for everyone, but it will have something like north, south, east, and west. Go back to the door with the green penguin. Put the combination number in. The green penguin ask if you want to go inside. Say yes. You will then notice that the coins are on the ceiling. Listen for your spy phone. It will ring. Visit G at the HQ. Watch the video he points to. It shows the coins automatically rising to the ceiling. He tells you it is unusual, and say, "Do you have any suggestions?" He says, "Check the roof." Say, "Anything else". He says the roof might be locked. He opens a drawer and tells you the keys in there. Use your code bar which is located on the bottom right hand of the screen to figure out the key. It is acually the first one, but just check anyway. Put it in your inventory. Go back to the office and use the key with the roof door. It will open. Go up and you will see a box labeled "Powa Box". Open it with the wrench on your spy phone. Look inside the power box and throw the paper clip at the mother board to fry it go down stairs and tell the new agent then go visit G. G will ask you to do another mission. Say yes. He will tell tell you the power in the Night Club went out when you shut down the electromagnet. He will ask you to turn the power back on by reseting the fuses. (Ignore this step if you are a member and have the Night Vision Goggles) Go find the chart with the blinking light and grab the flash light. Go to the town and talk to the crying penguin. Ask him what the matter is and he will tell you about the power faliure in the Night Club. Go into the Night Club - It is too dark so use your flashlight or Night Vision Goggles. Go Past the DJ Stand and go down the speaker to the right of it. This will lead to the boiler room. Now find the fuse box and click on it. It is a puzzle. Read the instructions if you need to. After reseting the fuses, the lights should come back on. Teleport to the HQ and talk to G. He will thank you. Mission Complete



1. Talk to G, Select the first option
2. Keep clicking on the screen until there done talking
3. Select any option
4. Select “What are our assignments”
5. Select any option
6. Select any option
7. Select any option
8. Select the first option
9. Pick up the Solar panel from the Box next to G
10. Go to the Beach and help the Jet Pack Guy
11. Go into the lighthous and get some cream soda
12. Talk to the Jet Pack Guy
13. Give him the Cream Soda
14.When mixing the Cream Sode click the “help” bottle
15. It will say: 8,0,0 and if you click it again it will go on
16. 8,0,0 means the first has to have 8 and the others 0
17. Keep following that until your done

Now,

18.  Go to the Gift Shop and talk to Rookie
19. Give him the Solar Panel
20. Connect the Solar Panel the the Magnet
21 . Connect the colors
22. Click the sheet of paper with the instructions for extra help
23. Use the ink pen to connect them and the earaser (big red thing) if you mess up
24. Connect the dots like this:


25. Go to the Dock and talk to the Green Penguin on the Dock
26.  Ask him for some rope
27. Put the rope in your inventory
28. Go to the Night Club
29. Attach the Rope to the Pully
30. Click the Red Lever
31. It will then break
32.  Open up your Spy Phone and take out the Rench
33. Use it to open up the Panel
34. Look inside
35. . Connect all the parts to make it work, (this will vary) but heres how it should look:


36. The trap will now be set
37. The Jet Pack Guy will call you on your spy phone, answer it
38. Go to the Dock
39. It will be a false alarm
40. You will get another call on your spy phone, answer it
41. Go to the Night Club
42. Herbert will take the “Bait”
43. Click the red lever to drop the trap
44. He will get out of the trap
45. Another call will come in on your spy phone
46. Answer it, All the agents will then move in and herbert will be trapped
47. Shine all the lights on the Magnet that Rookie is holding to make it stronger (click and drag the lights)
48. Herbert will be trapped again but for good
49. Select any option (when talking to herbert)
50. Select any option
51. Talk to G
52. Herbert will ask for a phone call and Rookie gives him is spy phone, herbert will escape
53. Select the first option (when talking to G)
54. G will find a bag of some kind, select any option (when talking to G)
55. Click “Get Medal” and end the mission!

And here is how to get the “Gift”: 

When in the Gift Shop talk to the Store Clerk
Pick up the Basket of Eggs, Cloths, and the Table
Go outside
Take the Table out of your inventory and put it on the LEFT of the Gift Shop
Put the Eggs, and Cloths on the Table
Go back in a talk to the clerk
At the end of the mission claim your Gift!


 

 

After you talk to the Professor, the Crab Translator blows up and the crab escapes!
Follow him as he takes you on a wild crab chase to the top of the Ski Lift. You’ll need to keep on following him right over the edge! It’s a crazy tumble down, and it breaks the ability to use the Spy phone to teleport!





Follow the crab to a cave that you can not enter. Go to the left of the cave and you’ll find that pesky black puffle that is always hungry. You’ll need to find some O’s for him to eat. Luckily there is a bag that’s hanging not that far away. Once you find the bag, cut it down with the tools on your spy phone. Put the bag in your inventory and head on back to the puffle. Feed an O to the puffle and you’ll have yourself a fiery friend.

Head back to the cave with your puffle friend and put an O by the door. The puffle will chase the O through the crab door and unlock the door for you. Go on inside.



Ack! We’ve been caught by a grumpy looking polar bear! The bear manages to get a hold of your spy phone. At least he’s polite enough to introduce himself though. Please meet Herbert P. Bear, Esquire, the mastermind behind all of the strange happenings on the island. Herbert will tell you his story. Turns out the poor bear was just trying to find somewhere warm to go and he ended up on our frozen island instead.



How does the Klutzy the Crab figure in to all of this you may be wondering? He saved the bear of course! Herbert’s iceberg tipped and the poor bear didn’t know how to swim. Klutzy helped him get to shore. Unfortunately the bear is still cold and hatched an evil plan! He wants to chop down our Ski Lodge and use it for firewood! Once the Ski Lodge wood is gone, Herbert plans to continue chopping down our buildings until there are none left!

Now you are left to your own devices! Herbert and Klutzy have left with the wood chopper machine and they are heading straight for the Ski Lodge. Trapped in a cage we have only our friendly puffle to help us. Scan right and put an O on the lever of the cage lift. The puffle will jump up to eat it. Now we have water going in to a drain.

Now you’ll need to put an O on the left side of the metal track the water is running down. Now you’ll have water in the metal tray by the cage lift. You will now see that the water wheel is activated. Put another O on the lift. The puffle will jump on it and eat it, causing the water wheel like apparatus to move, and your cage will lift up.

Scan to the right and put the hot sauce and the blue plans in your inventory. Keep scanning right and pick up the rope and the grappling hook. Put those in your inventory as well. Combine the rope with the grappling hook. You’ve gotten everything you’ll need so go ahead and leave the cave.

Ack! The door is blocked by snow! Combine a berry with the hot sauce and give it to the puffle. This will make for a very spicy puffle! He’ll melt a tunnel through the snow for you. Once you are outside, scan to the right as far as you can. You should see a black mountain in the background. Go straight. Use your rope and grappling hook to climb up the side.



Now you are back at the top of the ski lift. Take the lift down the mountain and head in to the Ski Lodge. Go out back by the fishing hole. Surprise!! There’s Herbert! Head back in side the Lodge. Head outside and scan left. Head to the docks. Scan left and head in to town. Remember that Herbert said he needed a pizza? Make your way to the Pizzeria.



Talk to the penguin behind the counter and order a seaweed pizza. Grab the pizza from the counter and put it in your inventory and head back to Herbert. Take the pizza and click on Herbert. He’ll be quite happy to get the pizza.

While the bear is eating turn the red lever to the right side. He’ll go back to fixing the wood chopper after he’s done eating, but he’s not aware that you tampered with the lever! Now just sit back and laugh at what happens next!



The Professor will show up. From the sound of the phone call he gets from Herbert, I don’t think we’ve seen the last of that polar bear, or his sidekick, Klutzy the Crab. Make sure to give the Professor back his plans for the magnet.




Enjoy the medal and the gift!

 


_______________%%
_______________%%
______________%%%
_____________%%%%%
___ _________%%%%%%
_____________%%%%
_____________%%%
_____________%%%
________ _____%%%
_____________%%%
_____________%%%
_____________%%%
_____________%%%
_____________%%%__%%
_____________%%%__%__%
_____________%%%___%__%
_______ ______%%%___%___%
_____________%%%___%___%
_____%%____ %%%__%____%
____%__%__%%%%%_____%
_____%___%%______%____%
______%____ %%%%%____%%%
________%________________%
_________%______________%%
_________%%____________ %%
________%%______________ %%
_______%%_________________%%
_____ _%%__________________%%
_____%%____________________%%
_____%%____________________%%
_____%%%___________________%%
______%%___________________%%
_______ %%%________________%% A guitar!!!
_________%%%%___________%%
___________%%%%%%%%%%


 








                                    COMMENTS

More cheats!!

Cheat 1

PSA Mission Cheats Club Penguin Secret Agent & Tour Guides Cheats

Click the moderator symbol on the top right side of your screen. Now click the “Become a secret agent” button. These are the answers to the questions in order.

1. Honest.
2. Being mean or rude.
3. Report them.
4. Saying their address.
5. I want to keep Club Penguin Safe.
6. I want to help other penguins.

Answers to the Tour Guide Quiz:

(Questions do not always come in this order).

How many sled-racing courses are there?
4

How does the pink puffle play?
Skips with skipping rope

What is the name of the big fish in ice fishing?
Mullet

What day does the newspaper come out?
Thursday

Which of these games has a shark in it?
Jet pack adventure

What color of puffle can catch on fire?
Black

How many coins does it cost to buy a player card background?
60

What is thrown out of the truck in level 4 of bean counters?
A Flowerpot

In what room can you find old copies of the Penguin Times?
The Boiler Room

What is the name of Captain Rockhopper’s ship?
The Migrator

Which of these rooms does not have a game in it?
Beach

Which room has a cuckoo clock?
Ski Lodge

How do you get a pin?
Walk on top of it

Which of these places doesn’t have music playing in the background?
Pet Shop

Mission Awards:

Case of the Missing Puffle: Golden Puffle Medal and a Letter from Aunt Arctic (for finding the pictures and giving them to Aunt Arctic)
G’s Secret Mission: Wilderness Survival Medal and a Letter from G (for making a fishing rod out of the ski and rope, and fishing in the water)
Case of the Missing Coins: Electromagnet Medal and a Letter from Dancing Penguin (for turning the lights back on in the Night Club)
Avalanche Rescue: Golden Sled Medal and Handy Penguin Award (for fixing the Ski Lift)
Secret of the Fur: Golden Investigative Medal and Pizza Box (for delivering a pizza for the pizza parlor owner)
Questions for a Crab: Golden Box Medal and Electromagnet 1000 Blueprints (for giving G the blueprints from the cave)
Clockwork Repairs: Silver Watch Medal and Honorary Member of Blue Team Banner (for finding a replacement target for the penguins at the dock)
Mysterious Tremors: Boiler Foiler Spoiler Medal, and Blue Cooler (for returning the Snow Forts Gear to Agent G).
Spy and Seek: Stealthly Spy Surveillance Medal, and Chocolates (for finding all the find four pieces).
Waddle Squad: Secret Squad Success Medal, and Employee of the Month (for helping the gift shop clerk).